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Rising Storm 2: Vietnam looks to once again raise the bar and move the series into a new era of combat.
RED ORCHESTRA 2 RISING STORM GIVE AWAY PC
Rising Storm then moved the action to the Pacific conflict and won PC Gamer’s 2013 Multiplayer Game of the Year. 2011’s Red Orchestra 2 came next and won PC Gamer’s award for “FPS of the Year (Multiplayer). Tripwire’s military shooter series featuring Red Orchestra and Rising Storm has been widely heralded as one of the most authentic and realistic multiplayer FPS experiences since the award winning original game, Red Orchestra: Ostfront 41-45, debuted in 2006. To accompany the announcement Tripwire released a teaser trailer for the game that shows the popular FPS series moving to the Vietnam War, where American and Vietnamese forces square off in a whole new generation of warfare. Learn when to hold 'em, and when to fold 'em.While appearing onstage at the inaugural E3 2015 presentation of The PC Gaming Show, Tripwire Interactive and Anti-Matter Games revealed that Rising Storm 2: Vietnam, the sequel to 2013’s critically acclaimed Rising Storm, was officially in development for the PC. Your skills are not going to improve in the next round. That being said, if you TK more than a couple of people in a round, take a break. It's part of war and not forgiving teammates for it is just taking points away from the team overall.
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No history book ever talks about the casualties of war as being two-sided, both enemy and friendly fire kills. Ask any soldier that's been in war, and they will all talk to you about fear of shooting someone they serve with, having been shot at, etc. Having said all of this, NO ONE IS INTENTIONALLY TK-ING YOU! It happens. Even when the Japanese are crouched behind a wall, you can still see those long rifles sticking out, especially with a bayonet on the end.Īs you play you will get faster with the reloads (ranking up specific guns does this for you) and you will start to have that split second to confirm it's Japanese. The Japanese run with them in one hand because carrying one of those ten foot long bolt action rifles wouldn't allow you into any doorway carried sideways. In shadows the tan looks almost the same as the green. Both teams generally wear khaki, one green and the other tan. I agree that RS is much harder to differentiate, and I suggest never going by color. I find myself now determining enemies purely upon what direction they came from (allies running from objectives will get shot at by me) and by their speech (I listen really hard for battle-shouts, because they seem to be farely common in this game). Team tags appear inconsistently, so I'll often have allies among other allies that don't bear a team tag and I'll end up shooting them. The issue is that I don't have more than a second to identify the enemy before he's shooting at me, and the team tags are less helpful than when there were no tags at all in the earlier days of RO2. If I get really close, I can see that Americans have some mesh on their uniform and their helmets are shaped slightly differently. I noticed Axis sprint with only one weapon in hand (unless they are doing a banzai charge). For me (being colorblind and all), the uniforms on both sides are colored very similarly, so I can't differentiate them by that. But in Rising Storm, I'm constantly killing team mates. In RO2, I didn't have as much of a problem.